DynRPG v0.32 Unofficial
Plugin SDK
Public Attributes | List of all members
RPG::AnimationCurrent Class Reference

Used to access the data for the battle animation currently playing. More...

#include <AnimationCurrent.h>

Public Attributes

Animationanim
 Animation structure of the current battle animation. 0 if BattleCharSets.
 
DStringPtr filename
 Filename of the animation that has been stored in memory.
 
Imageimage
 The actual image data of the battle animation stored in memory. Only use with monsters.
 
ImageimageLarge
 The image data if it's a large battle animation, which has been stored in memory. Only use with monsters.
 
bool isMirrored
 Is the animation currently mirrored?
 

Detailed Description

Used to access the data for the battle animation currently playing.

See also
RPG::AnimationInBattle
RPG::Animation

The documentation for this class was generated from the following file: