DynRPG v0.32 Unofficial
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RPG::AnimationEffect Class Reference

Used to define an animation's effect from its effect array. More...

#include <AnimationEffect.h>

Public Attributes

int id
 ID of the animation effect.
 
int startFrame
 The frame the animation effect starts on.
 
SoundsoundEffect
 The sound effect.
 
AnimationEffectScope_T flashScope
 The flash scope of the animation effect (See RPG::AnimationEffectScope)
 
int red
 The red value.
 
int green
 The green value.
 
int blue
 The blue value.
 
int magnitude
 The strength of the color effect.
 
AnimationEffectScope_T shakeScope
 The shake scope of the animation effect (See RPG::AnimationEffectScope)
 

Detailed Description

Used to define an animation's effect from its effect array.

See also
RPG::AnimationEffectScope
RPG::Animation
RPG::battleAnimations

The documentation for this class was generated from the following file: