DynRPG v0.32 Unofficial
Plugin SDK
Public Attributes | List of all members
RPG::AnimationFrameCel Class Reference

Used for an animation frame's cel data. More...

#include <AnimationFrameCel.h>

Public Attributes

int id
 ID of the cel (1 to 8)
 
bool notDeleted
 Does the cel still exist in the editor? (1 if exists, 0 if deleted)
 
int imageSection
 The image section of the battle animation graphic.
 
int xPos
 The x-position of the cel.
 
int yPos
 The y-position of the cel.
 
int magnification
 The cel's magnification value This is 20-800 by default, but other values may be possible.
 
int red
 Red intensity (0-200)
 
int green
 Green intensity (0-200)
 
int blue
 Blue intensity (0-200)
 
int saturation
 Saturation level (0-200)
 
int transparency
 Transparency level (0-100)
 

Detailed Description

Used for an animation frame's cel data.

See also
RPG::AnimationFrame
RPG::Animation
RPG::battleAnimations

Member Data Documentation

◆ notDeleted

bool RPG::AnimationFrameCel::notDeleted

Does the cel still exist in the editor? (1 if exists, 0 if deleted)

The cels array holds onto deleted cels (ugh, why?) 1 in most cases. Does the animation cel still exist? (wow...)


The documentation for this class was generated from the following file: