DynRPG v0.32 Unofficial
Plugin SDK
Public Attributes | List of all members
RPG::BattleSettings Class Reference

Used for battle settings (layout, etc.) More...

#include <BattleSettings.h>

Public Attributes

int characterPlacement
 Manual (0) or Automatic (1)?
 
BattleLayout_T layout
 Battle layout.
 
bool largeWindows
 Are the "large windows" active?
 
bool transparentWindows
 Are transparent windows active? (This affects the whole game even though the RPG Maker guys have put it into the battle settings.)
 
CatalogPtr< BattleCommand * > battleCommands
 Pointer to the RPG::BattleCommands array.
 
Row rowShown
 The current row shown?
 
RandomEncounterDeath randomEncounterDeath
 Does a random encounter death cause a game over, or call a common event? (see RPG::RandomEncounterDeath)
 
int commonEventId
 The ID of the common event to call.
 
bool deathTeleportFlag
 Teleport before executing the common event?
 
int deathTeleportMapId
 The Map ID to teleport to upon death.
 
int deathTeleportX
 The Map's X coordinate to teleport to upon death.
 
int deathTeleportY
 The Map's Y coordinate to teleport to upon death.
 
TeleportDirection deathTeleportFacingDirection
 The direction to face in upon teleporting after death (see RPG::TeleportDirection)
 

Detailed Description

Used for battle settings (layout, etc.)

See also
RPG::battleSettings
RPG::BattleLayout
RPG::BattleCommands
RPG::RandomEncounterDeath
RPG::System

The documentation for this class was generated from the following file: