DynRPG v0.32 Unofficial
Plugin SDK
Public Attributes | List of all members
RPG::Panorama Class Reference

Used to define a panorama object (ie. battle frames), or the panorama/frame on a particular map. More...

#include <Panorama.h>

Public Attributes

int panoramaOffsetX
 PanOffset(x-Axis) (32 for each pixel)
 
int panoramaOffsetY
 PanOffset(y-Axis) (32 for each pixel) - 2048 during testing... ?
 
Imageimage
 The panorama's image (see RPG::Image)
 
int imageWidth
 The width of the panorama (in pixels)
 
int imageHeight
 The height of the panorama (in pixels)
 
DStringPtr filename
 The filename of the panorama's image.
 
bool enabled
 Is the panorama enabled?
 
bool horScroll
 Is horizontal scrolling enabled?
 
bool verScroll
 Is vertical scrolling enabled?
 
bool horAutoscroll
 Is horizontal auto-scrolling enabled?
 
bool verAutoscroll
 Is vertical auto-scrolling enabled?
 
bool verWrapping
 Is vertical wrapping enabled? If the map is set to "Both" than RPG::Panorama::horWrapping will also be set to true.
 
bool horWrapping
 Is horizontal wrapping enabled? If the map is set to "Both" than RPG::Panorama::verWrapping will also be set to true.
 
bool isPanorama
 1 if Panorama, 0 if Frame
 
int horScrollSpeed
 If horizontal scrolling enabled, this is the defined speed.
 
int verScrollSpeed
 If horizontal scrolling enabled, this is the defined speed.
 
int mapWidth
 Map width (in tiles)
 
int mapHeight
 Map height (in tiles)
 

Detailed Description

Used to define a panorama object (ie. battle frames), or the panorama/frame on a particular map.

See also
RPG::Map

The documentation for this class was generated from the following file: